In Battleheart Legacy, you never need to restrict yourself to one of type RPG class.
Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet.
But there's no way of knowing what skills you can learn from each master, until you dump a bunch of coins in their coffers and boost the required skills.
Which is where we come in, with a complete skill tree from each class.
The rogue doesn't fight fair. He stabs people in the back, robs them blind, and uses poisons. And with enough dexterity and skill, you too could be an immoral bandit.
Just talk to this chap in the Eston academy, and he'll share such skills as...
Sneak Attack |
Strength |
Dexterity |
Skill |
Gold |
- |
6 |
- |
50 |
Blindside your target for 6.5x normal damage, and gain 20% additional dodge chance for 3 sec. Requires a dagger. (9 sec cooldown) |
Poisoned Knife |
Strength |
Dexterity |
Skill |
Gold |
- |
7 |
6 |
75 |
Throw a poisoned dagger at your target, which deals continuous damage over 10 seconds. (6 sec cooldown) |
Twist the Blade |
Strength |
Dexterity |
Skill |
Gold |
- |
9 |
7 |
100 |
If your target is effected by a damage-over-time effect, you deal 10% increased damage to them. (Passive) |
Stealth |
Strength |
Dexterity |
Skill |
Gold |
- |
11 |
8 |
125 |
Vanish into the shadows. Any attacks will cancel stealth, deal 50% more damage and always critically hit. Cannot stealth while enemies are targeting you. (1 sec cooldown) |
Lethal Edge |
Strength |
Dexterity |
Skill |
Gold |
6 |
13 |
9 |
150 |
Increases critical strike chance with daggers and swords by 10%. (Passive) |
Thievery |
Strength |
Dexterity |
Skill |
Gold |
6 |
16 |
11 |
175 |
Can be used to pickpocket your enemies for extra loot, or open locks on treasure chests. (1 sec cooldown) |
Paralytic Knife |
Strength |
Dexterity |
Skill |
Gold |
6 |
19 |
12 |
200 |
Throw a poisoned dagger at your target, which renders them paralyzed for 6 seconds. (20 sec cooldown) |
Coup De Grace |
Strength |
Dexterity |
Skill |
Gold |
7 |
22 |
13 |
225 |
Increases your damage against stunned/knocked down enemies by 20%. (Passive) |
Envenom |
Strength |
Dexterity |
Skill |
Gold |
7 |
25 |
15 |
250 |
Apply poison to your weapons, causing your next 5 weapon strikes to deal 30% more damage as pure poison. (30 sec cooldown) |
Pursuit |
Strength |
Dexterity |
Skill |
Gold |
7 |
29 |
16 |
275 |
Increases your movement speed by 20%. (Passive) |
Expose Weakness |
Strength |
Dexterity |
Skill |
Gold |
9 |
32 |
17 |
300 |
A precision strike that permanently disrupts a target's damage resistances, leaving them highly vulnerable. Stacks up to 3 times. (25 sec cooldown) |
Crippling Blows |
Strength |
Dexterity |
Skill |
Gold |
10 |
35 |
19 |
325 |
Your attacks steadily weaken your foe, reducing their damage dealt by 2%, stacking up to 5x.. (Passive) |
Shadowstep |
Strength |
Dexterity |
Skill |
Gold |
11 |
39 |
21 |
350 |
Vanish into the shadows, teleport behind your target, and perform a lethal strike for 7.5x normal weapon damage. Requires a dagger. (20 sec cooldown) |