In Battleheart Legacy, you never need to restrict yourself to one of type RPG class.
Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet.
But there's no way of knowing what skills you can learn from each master, until you dump a bunch of coins in their coffers and boost the required skills.
Which is where we come in, with a complete skill tree from each class.
Ninjas can wield two weapons at once, and employ gizmos like smoke bombs and shuriken. To master this shadowy art you'll need skill, strength, and dexterity. Here's how to find the ninja master.
After reaching level five and starting the Solar Crystal quest from the castle in the north, walk around the world map near Dunshire until you get a random encounter called '???'.
A woman is being chased by guards. Say "This woman seems innocent. I'll not allow her to be captured!"
Beat up the three guards. Talk to the woman and ask her name ("Who are you?"). She'll tell you that she is Eliza, of the Bloodrose Ninjas. Ask for a reward and she'll tell you to visit her village for your prize.
The Bloodrose Village hideout is here, to the very north of the world map.
Talk to the ninja at the gate and say you saved a member of the clan. Wander in and talk to Eliza. Five royal guards will appear, and you'll need to help the ninja defeat the lot.
Kill all the guards and Eliza will teach you the way of the ninja. Here's everything she can teach you.
Shuriken |
Strength |
Dexterity |
Skill |
Gold |
7 |
6 |
8 |
50 |
Toss a flurry of 4 shuriken, which target any enemies in front of you. (15 sec cooldown) |
Dual Wield |
Strength |
Dexterity |
Skill |
Gold |
7 |
7 |
9 |
75 |
Allows you to dual wield one-handed melee weapons. (Passive) |
Twin Strike |
Strength |
Dexterity |
Skill |
Gold |
8 |
8 |
10 |
100 |
Lash out with two weapons at once, striking for 3.5x damage with each hand. Requires dual-wielding. (8 sec cooldown) |
Smoke Bomb |
Strength |
Dexterity |
Skill |
Gold |
9 |
9 |
11 |
125 |
Creates a cloud of smoke, making it impossible for enemies to target you with ranged attacks, and increasing your dodge chance 30% while within the cloud. (20 sec cooldown) |
Lethality |
Strength |
Dexterity |
Skill |
Gold |
10 |
10 |
13 |
150 |
Increases critical damage by 50%. (Passive) |
Lacerate |
Strength |
Dexterity |
Skill |
Gold |
11 |
11 |
15 |
175 |
Open a wound on your target which deals damage over time indefinitely. Requires dual-wielding. (12 sec cooldown) |
Flurry |
Strength |
Dexterity |
Skill |
Gold |
12 |
12 |
17 |
200 |
Increases attack speed by 10%. (Passive) |
Tranq Dart |
Strength |
Dexterity |
Skill |
Gold |
13 |
13 |
20 |
225 |
Shoots a tranquilizing dart at your target which instantly puts them to sleep for 10 seconds. Taking damage will interrupt this effect. (5 sec cooldown) |
Caltrops |
Strength |
Dexterity |
Skill |
Gold |
14 |
15 |
23 |
250 |
Scatter caltrops around yourself. Any enemies who step on them will take damage and be slowed. (8 sec cooldown) |
Silent Assassin |
Strength |
Dexterity |
Skill |
Gold |
15 |
16 |
27 |
275 |
After killing an enemy, your next movement command causes you to teleport instantly to your destination. (Passive) |
Blade Rush |
Strength |
Dexterity |
Skill |
Gold |
17 |
18 |
29 |
300 |
Quickly fly at your target, dealing damage to them and all foes in your path. Requires dual-wielding. (12 sec cooldown) |
Impending Doom |
Strength |
Dexterity |
Skill |
Gold |
20 |
19 |
31 |
325 |
Whenever you land a critical hit, your remaining cooldowns are shortened by 1 second. (Passive) |
Assassinate |
Strength |
Dexterity |
Skill |
Gold |
23 |
21 |
34 |
350 |
Teleport behind your target and deliver a fatal wound - deals higher damage the lower the victim's current health. Requires a melee weapon. (12 sec cooldown) |