In Battleheart Legacy, you never need to restrict yourself to one of type RPG class.
Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet.
But there's no way of knowing what skills you can learn from each master, until you dump a bunch of coins in their coffers and boost the required skills.
Which is where we come in, with a complete skill tree from each class.
The bard can sing songs to disarm foes or woo them onto your side. Bards are not too shabby with a sword, too. You'll need charisma, dexterity, and a pinch of intelligence to learn these singing skills.
First things first, we need to find the tavern. It's in the town of Eston, and sports a sign that shows a mug o' ale. Go inside and find the bard in his fruity pink outfit.
Talk to him, and agree to hear his song. Tap through the lyrics and then ask him if he's taking students.
Answer his question with "become a hero, like the ones from your song". You can now learn his skills. Here's the lot…
Charm |
Dexterity |
Intelligence |
Charisma |
Gold |
- |
- |
8 |
50 |
Charms an enemy, forcing them to fight for you for 10 seconds. (30 sec cooldown) |
Lucky |
Dexterity |
Intelligence |
Charisma |
Gold |
6 |
- |
9 |
75 |
Increases all gold acquired by 25%. (Passive) |
Thrust |
Dexterity |
Intelligence |
Charisma |
Gold |
8 |
- |
10 |
100 |
Deals 3.5x weapon damage, and against stunned or helpless enemies always deals a critical strike. Requires a piercing melee weapon. (10 sec cooldown) |
Song of War |
Dexterity |
Intelligence |
Charisma |
Gold |
9 |
- |
12 |
125 |
Increases all damage done, and reduces all damage taken by 15% for 20 seconds. (45 sec cooldown) |
Quick Study |
Dexterity |
Intelligence |
Charisma |
Gold |
10 |
- |
15 |
150 |
Increases all XP acquired by 10%. (Passive) |
Song of Vigor |
Dexterity |
Intelligence |
Charisma |
Gold |
11 |
- |
18 |
175 |
A soothing tune which slowly heals your wounds over 20 seconds. (45 sec cooldown) |
Disarm |
Dexterity |
Intelligence |
Charisma |
Gold |
13 |
- |
20 |
200 |
Renders your enemy unarmed for 15 seconds, forcing them to fight with their fists. Requires a melee weapon. (25 sec cooldown) |
Favored Soul |
Dexterity |
Intelligence |
Charisma |
Gold |
15 |
- |
22 |
225 |
Increases the duration of positive status effects by 25%. (Passive) |
Sly Wink |
Dexterity |
Intelligence |
Charisma |
Gold |
16 |
7 |
24 |
250 |
Increases the damage dealt by charmed foes by 50% while under your influence. (Passive) |
Riposte |
Dexterity |
Intelligence |
Charisma |
Gold |
19 |
7 |
26 |
275 |
Enter a stance which deflects and counters the next melee attack against you. Requires a melee weapon. (15 sec cooldown) |
Lullaby |
Dexterity |
Intelligence |
Charisma |
Gold |
20 |
8 |
30 |
300 |
Instantly puts all nearby enemies to sleep for 10 seconds. Any damage will wake them, however. (30 sec cooldown) |
Generalist |
Dexterity |
Intelligence |
Charisma |
Gold |
21 |
10 |
33 |
325 |
Reduces the stat requirements for equipping items or learning skills by 30%. (Passive) |
Song of Inspiration |
Dexterity |
Intelligence |
Charisma |
Gold |
22 |
12 |
37 |
350 |
Instantly resets the cooldown of all of your other skills. (45 sec cooldown) |