In Battleheart Legacy, you never need to restrict yourself to one type of RPG class.
Thanks to a deep and flexible skill set, your hero can learn traits, abilities, and special moves from a huge range of different warriors - and then mix them up for a completely personalised skill sheet.
But there's no way of knowing what skills you can learn from each master until you dump a bunch of coins in their coffers and boost the required skills.
Which is where we come in, with a complete skill tree from each class.
Here, we walk you through the ranger.
You can find this sneaky chap in the academy in Eston. He will teach you about archery and traps so you can kill off foes from a safe distance.
You'll need lots of skill and dexterity, plus a smidgen of intelligence, to get the complete set.
Archery |
Dexterity |
Intelligence |
Skill |
Gold |
- |
- |
6 |
50 |
Allows the use of bows. Bows are equipped in your secondary weapon slot, allowing you to equip both a melee and ranged weapon. (Passive) |
Aimed Shot |
Dexterity |
Intelligence |
Skill |
Gold |
6 |
- |
7 |
75 |
Fires an arrow that does up to 4x normal damage. Damage is increased the farther the target is from you. (8-sec cooldown) |
Barrage |
Dexterity |
Intelligence |
Skill |
Gold |
7 |
- |
9 |
100 |
Fire a salvo of arrows towards your target, dealing 2.5x damage to up to five targets in front of you. (15-sec cooldown) |
Mortal Wounds |
Dexterity |
Intelligence |
Skill |
Gold |
8 |
- |
11 |
125 |
Healing effects are reduced by 30 percent on enemies to whom you deal damage. This effect lingers for ten seconds. (Passive) |
Summon Pet |
Dexterity |
Intelligence |
Skill |
Gold |
9 |
- |
14 |
150 |
Call forth a wolf companion that attacks your target. Using this ability while your pet is already active will heal your pet. (30-sec cooldown) |
Incendiary Arrow |
Dexterity |
Intelligence |
Skill |
Gold |
11 |
- |
16 |
175 |
Fire an explosive arrow that deals continuous fire damage around the point of impact. (16-sec cooldown) |
Huntsman |
Dexterity |
Intelligence |
Skill |
Gold |
13 |
- |
19 |
200 |
Increases the damage you deal to animals and beasts by 15 percent. (Passive) |
Bear Trap |
Dexterity |
Intelligence |
Skill |
Gold |
15 |
6 |
21 |
225 |
Deposit a bear trap in front of you. The first enemy to walk across it will take damage and be immobilised for six seconds. (8-sec cooldown) |
Death by 1000 Cuts |
Dexterity |
Intelligence |
Skill |
Gold |
17 |
6 |
24 |
250 |
Your auto-attacks with bows steadily wear your opponent down, increasing their damage taken by one percent, stacking indefinitely. (Passive) |
Vile Bolt |
Dexterity |
Intelligence |
Skill |
Gold |
18 |
7 |
28 |
275 |
Launch a poisoned shot from your bow, which deals damage over time and slows the victim's actions. (20-sec cooldown) |
Premeditate |
Dexterity |
Intelligence |
Skill |
Gold |
20 |
8 |
31 |
300 |
After activating this ability, your next skill will not trigger a cooldown, allowing you to trigger the same ability twice in a row. (15-sec cooldown) |
Leader |
Dexterity |
Intelligence |
Skill |
Gold |
21 |
9 |
35 |
325 |
Increases the damage and health of companions by 50 percent. (Passive) |
Apollo Strike |
Dexterity |
Intelligence |
Skill |
Gold |
23 |
9 |
40 |
350 |
Fire an arrow that strikes the target with immense force, knocking it down for five seconds and throwing it backwards. |