Enables troops that walk into its radius to vault over the enemy's walls for quick and deadly access to their defenses.

Deploy over the area of wall you want your troops to conquer and they'll do the rest.

The level of wall does not matter - it does not affect the Jump Spell's performance.

Radius: 5
Pulses: 30 (Lvl 1) / 60 (Lvl 2)
Pulse Interval: 0.3s
Creation Time: 45m
Spell Factory Level Required: 4

Level Cost, Elixir Upgrade Cost, Elixir Upgrade Time Laboratory Level Required
1 23,000 None None None
2 29,000 4,000,000 5d 6

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