Casts a 'circle of health' that restores lost life energy to any of your troops fortunate enough to be within its boundaries, thereby extending their attack.

This works on all troop units, including Healers.

Radius: 5
Pulses: 40
Pulse Interval: 0.3s
Creation Time: 30m
Spell Factory Level Required: 2

Level Total Healing Cost, Elixir Upgrade Cost, Elixir Upgrade Time Laboratory Level Required
1 600 15,000 None None None
2 800 16,500 300,000 1d 2
3 1000 18,000 600,000 2d 4
4 1200 20,000 1,200,000 3d 5
5 1400 22,000 2,400,000 5d 6
6 1600 24,000 4,800,000 7d 7