Did you know that Nyamyam Games's meditative pop-up puzzler Tengami started life as a fast-paced ninja platformer?
Well, nor did we until our sister site PocketGamer.biz interviewed Nyamyam about Tengami's 3-year development process.
"This initial concept for the game was a fast-paced platformer with a very acrobatic ninja, and you would create pop-up platforms for the character to progress," Nyamyam's Jennifer Schneidereit said. "It was basically a 2D platformer."
"I don't even know why we did that now," Nyamyam co-founder Phil Tossell added.
"Maybe it was because Jennifer had made action games before [prior to Rare, Jennifer Schneidereit worked at Acquire, best known for the Tenchu, Way of the Samurai, and Shinobido series]. So we were like 'let's make a ninja game, that will be cool.'"
As always, we'll let you know more about these ports as soon as we hear anything about them.
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