This week is a study in contrasts - as is almost every week in the world of business.

As some companies trumpeted their successes - hitting 25 million downloads, or 10 million players a month - others felt the sting of failure and had to axe hundreds of employees to refocus their business model.

The good news is that, ultimately, both the successful and unsuccessful from this week will live on, and both success and failure are by no means permanent in today's rapidly evolving mobile market.

So with the good and bad in mind, let's take a good hard look back at the Pocket Gamer Biz week that was.

GDC

Heading to San Francisco in a few days? So are we! Be sure to check out:

Tools and platforms

Monetisation

Industry voices

Discovery, user acquisition, and retention

Funding, acquisitions, personnel, and shutterings