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PG Connects - Botanical adventure Wild Dawn is joint Very Big Indie Pitch winner

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PG Connects - Botanical adventure Wild Dawn is joint Very Big Indie Pitch winner
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| Wild Dawn

A few weeks ago, we wrote about two of the three Very Big Indie Pitch joint winners: bonkers touchscreen finger twister Tap Happy Sabotage and social speed photography challenge PhotoDash!

The (Very) Big Indie Pitch, if you aren't aware, is a regular event hosted by Pocket Gamer overlord Steel Media in which indie developers get to show their games to a cabal of judges and journos in quick-fire pitches.

Naturally, we didn't want to forget the third and final Very Big Indie Pitch joint winner from our PG Connects event in London.

That game is Wild Dawn, a dashing indie adventure game from first-time game makers Jeremy Wilkinson and Andy Gill.

It's a 2D platformer set inside a world cloaked in death and darkness. Luckily, you control a young girl who can spread light through the world and can bring the plants and flowers around her back to life just by walking over them.

Wild Dawn

"Our primary goal was to create a game that instead of being focused on death was centred around bringing the world around you back to life," Wilkinson explains.

There's a big world to explore here, but it's made up of smaller platforming challenges. The better you perform in these challenges, the more of the outside world you restore.

Plus, you'll collect more colourful plant types as you progress. With some of these, you'll be able to gain access to new areas of the map.

Wild Dawn will have a touch-friendly control scheme designed for mobile, and a story that will be an "integral part of the experience".

It's due for release on various mobile devices in late summer or early autumn 2014.

Mark Brown
Mark Brown
Mark Brown is editor at large of Pocket Gamer