After 20 years of development, Quell Memento trades an 8-bit style for nostalgic puzzles in an abandoned house
Time marches on
It's amazing to think about what the world was like twenty years ago.
The cold war had just ended, the world wide web was launched by CERN, and Quell Memento began its development cycle on an 8-Bit PC with 128 KB of RAM.
Fallen Tree Games took to The PlayStation Blog over the weekend to explain a bit about how Quell Memento evolved from this early prototype to become the puzzle game that it is today.
Wanton abandonedThe first step in updating Quell Memento for a modern iOS, Android, and PS Vita release was to give it a unique art style.
Deciding on "a gentle old-fashioned look", Quell Memento will take place in the attic of an abandoned house with a disembodied voice revealing an immersive backstory to players over the course of 150 puzzles.
From there, players will then direct their focus on the puzzle gameplay that's similarly aimed at evoking feelings of memories and nostalgia.
Each element in Quell Memento's puzzles should be "recognizable from the real world" and will follow rules that you'd expect them to. A thorn will burst a water droplet, for example, and pearls are valuable baubles that you'll want to pick up.
Unfortunately, we still don't have a solid release date or price for Quell Memento just yet but Fallen Tree Games insists the PS Vita price will be 'reasonable'.