One of the most enjoyable - if exhausting parts - of GDC 2013 was the Big Indie Pitch.
Organised and scheduled by Jeff Scott from 148Apps (or the school master as we now call him), it combined 24 game developers and 10 journalists into a busy 2 hour period.
That meant just 5 minutes per game but even within those constraints, we saw some gems...I'll have a Munch, please
Or, as in the case of Moonshot Games' Third Eye Crime, I remembered that I'd already seen its gem before.
The US start-up announced its debut game prior to GDC, and thanks to its strong art style, I realised I'd seen it before, although couldn't recall many details.
So let's recap.
It's a topdown line-drawing game that puts you in control of Rothko, the telepathic art thief.
This mind trick comes in plenty useful in his line of work, as you have to move him around galleries in such a way that you get guards running into locations where they think Rothko could be.
Your skill, as the player, will be not to be in those locations.
Third Eye Crime should be available for iOS devices in June, closely followed by an Android release.