There's nothing particularly complex about Fetch. It's a game designed to be played by anyone who can tap on a screen, but it still manages to foster a sense of curiosity that few other games can manage.
While its puzzles aren't the most taxing and its difficulty curve is more of a gentle slope, there's a lot to like about this heart-warming tale of a boy trying to get his dog back from a totalitarian, mutt-hating regime.
After your faithful companion is snatched by a sentient fire hydrant you plummet after him into a subterranean world of switches, valves, chained-up crocodiles, and stern robotic guards that can only be brought low by singing mice.
Tapping on the screen moves you around, and if you tap on an object of significance you'll walk over to it and have a closer look. There are arcade games that take you out of the main game to fight aliens or feed snakes, and completing these gives you important items to progress in the story.
There's a comforting manipulability about the world. Valves are twisted by sliding your finger around in a circle, and switches are slotted into place with a drag and a clunk. Coupled with the gorgeous graphics, this adds to the feeling that you're part of a living, breathing, vaguely ridiculous place.
The puzzles you have to solve are always on the easy side, involving a single leap of logic to complete them. They're never too trying, but it's always pleasant to put two and two together and arrive at the four you were hoping for.
Fetch will probably prove to be too easy for some - after all, this is a game aimed at a younger generation of gamers - but if you're looking for a sedate point-and-click adventure with a big heart and a neat style then you could do a lot worse.
It won't have you scratching your head too often, but Fetch tells its story well, and the feeling of discovery it brings along with it is worth the price of admission on its own.