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Zelda-inspired dungeon-crawler Delver's Drop might just be the prettiest thing I've seen all week

A Kickstarter page worth visiting

Zelda-inspired dungeon-crawler Delver's Drop might just be the prettiest thing I've seen all week
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If you like your dungeon-crawlers old skool and your visuals classy, you might want to check out the Kickstarter page for action-RPG Delver's Drop.

Influenced by the adventure games of their childhood - the 2D Zelda titles being a particular inspiration - the guys behind indie studio Pixelscopic decided to create their own top-down RPG for iOS, Android, and Ouya.

In Delver's Drop, then, you will assume control of a sorcerer, a rogue, a gladiator, or one of two other as-yet-unconfirmed classes.

The twist is that all of these characters have been imprisoned at the top of an enormous castle complex.

To escape the castle, the prisoners in Delver's Drop have to survive a massive drop into the dungeons below, and then fight their way through eight zones of randomly generated rooms.

During your dungeon crawls, you'll have to contend with puzzles and permadeath (though not all of your progress will be lost).

Eyes forward

While Delver's Drop wears its retro heart on its sleeve, the dev team has worked in some modern mechanics to buttress the hack 'n' slash combat.

For one thing, the game features a physics engine which controls character movements, objects, attacks, and traps. As you can see in the video above, this can result in some pretty chaotic on-screen action.

The Delver's Drop Kickstarter fund is currently sitting at $43,595 with 14 days to go. We think this game looks dead pretty, and would definitely like to see Pixelscopic reach its funding target.

If you fancy helping the Delver's Drop team achieve its $75,000 goal, you can donate right now over on the game's campaign page.

DroidGamers
James Gilmour
James Gilmour
James pivoted to video so hard that he permanently damaged his spine, which now doubles as a Cronenbergian mic stand. If the pictures are moving, he's the one to blame.