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Lume sequel will make you fall in love with cardboard all over again

Welcome to Lumino City

Lume sequel will make you fall in love with cardboard all over again
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iOS
| Lumino City

If you thought cutesy cardboard cutout puzzler Lume was pretty (which it was), wait till you get a load of Lumino City.

Having enchanted iOS gamers - and our own reviewer - with Lume's arresting papercraft visuals, State of Play Games has decided to follow up its pretty puzzler with an even prettier sequel.

Entitled Lumino City (geddit?), the game will be considerably bigger than its predecessor, and should contain puzzles which are more integrated with the scenes around them.

Talking to IndieGames.com, Lumino City developer Luke Whittaker explained how the dev team captured the game's practical cardboard sets in-camera.

In some cases, like the rotating blades of the city's windmill, the engineers add real motors to create movement.

"We could have filmed with stop motion," Whittaker said of the windmill, "but we wanted a very natural, realistic, and smooth rotation."

"Using a motor and then filming it, with the associated slight blur and perfect rotation, creates that subtlety we were after."

Pretty city

Along with the additional movement, Whittaker promises Lumino City will offer "a massive leap in fidelity, image quality wise, and also in the quality of the models..."

Lume won an IGF award for its gorgeous visuals, though we thought it could have done with a little more content in the gameplay department.

Hopefully, Lumino City's increased scope should take care of that issue. Expect to see it on iOS sometime after the PC version's spring release.

PC Gamer
James Gilmour
James Gilmour
James pivoted to video so hard that he permanently damaged his spine, which now doubles as a Cronenbergian mic stand. If the pictures are moving, he's the one to blame.