This week, editor-at-large Jon Jordan has created a new word: unconsole.

Dissatisfied with the 'micro-console' terminology that's being thrown about, Jordan argues that the era of consoles is, in fact, drawing to a close.

The current crop of Kickstarted games machines all belong in a single category, though, and 'unconsole' is the best descriptor for the job. Or so he reckons.

Regardless of designation, I'd argue that a device such as the Ouya could conceivably carve out a niche for itself – catering to indies and tinkerers, while offering a price point that'll seem mighty tempting when compared to next-gen hardware.

Nvidia's newly announced Project Shield, on the other hand, will likely be pricey. And what's more, Nvidia will want to achieve scale, rather than being content with courting a small subsection of the market.

The company seems committed to achieving this – promising annual hardware revisions for its handheld – but its hard to see how the first version Nvidia's unconsole will be anything other than unsuccessful as a mass-market proposition.

But that's quite enough high-falutin' chatter for one week. Instead, let's move on to our bite-sized overview of the last seven days' on

Platform wars
  • Fresh figures from Google show that almost 40 percent of all Android users are now running Ice Cream Sandwich or Jelly Bean, as updates surge.
  • Microsoft refuses to confirm an early 2013 launch for Windows Phone 7.8, although Nokia Spain breaks the silence.
  • In the latest inforgraphic, we take a look at the growth of the Windows Phone Store – and it might just surprise you.
  • Microsoft announces that cumulative sales of Windows 8 have reached 60 million, and the Windows Store has served up 100 million app downloads.
  • PS Vita sales are "on the low end" of Sony's expectations, admits CEO Kaz Hirai.
  • Apple announces free-to-play favourites Clash of Clans and DrangonVale generated $100 million in 2012.
  • In this week's edition of the Charticle, we take a look at Kabam – the publisher behind the US App Store's single highest grossing iPhone game of 2012.
Funding and start ups
Industry voices