Clash of Clans and Hay Day pulling in $500,000 a day for Supercell
$15 million a month before Apple's cut
As part of an interview with the New York Times, Finnish developer Supercell has revealed that iOS titles Clash of Clans and Hay Day are currently generating a total of more than $500,000 per day for the studio.
That means that, once Apple has taken its 30 percent cut, Supercell takes home $350,000 in revenue from the two titles every 24 hours.
For comparison's sake
Over the course of a 30-day month, that equates to $10.5 million – a sum that places Supercell in esteemed company.
DeNA's Rage of Bahamut, for instance, was estimated to be making $2.6 million a month in sales back in June 2012.
NaturalMotion's CSR Racing, meanwhile, made headlines in August when it was revealed that the game had generated more than $12 million in one month.
Though stretched across two titles rather than one, such numbers are extremely impressive nonetheless - although, perhaps, not altogether surprising.
Clash of Clans in particular has been dominating the iOS top grossing games charts of late – as we discovered in a recent edition of the PocketGamer.biz Charticle – performing strongly on both the iPhone and iPad despite Supercell's 'tablet first' strategy.
[source: New York Times]