The world's biggest gaming tradeshow is just days away, and Pocket Gamer is heading out in force, but even though many of the exhibitors at this year's E3 will have mobile projects in the pipeline, they're unlikely to be showing them off.

Why? Well, to quote Pocket Gamer's own Kristan Reed, "the handheld, mobile and tablet sector are still the ginger step-child of gaming," and they remain unwelcome at the adult's table that E3 represents.

But things may be changing. GREE will be occupying a South Hall stand this year, nestled alongside Konami and Take-Two.

Korean developer WeMade Entertainment has also booked itself a booth, and plans to show off eight mobile games at its E3 spectacular.

The tides are turning. Slowly.

Anyway, enough chatter - let's get you some news. Here's our bite-sized overview of the important industry happenings of the last seven days.

Funding and acquisitions
  • AXA Private Equity buys equity stake in mobile publisher BulkyPix.
  • Swedish start up Boldai wins €10,000 from Nordic Game Fund for its digital Lego concept.
  • Mobile dev Chaotic Moon acquires San Francisco studio DollarApp.
  • CEO Mark Pincus claims 'it's too early to say' if Zynga's $180 million acquisition of OMGPOP was successful.
Platform wars
  • Nokia's low-end Windows Phone handsets can't run some of the platform's most popular apps, including Angry Birds and PES 2012.
  • US retailer GameStop will now stock Android tablets in more than 1,600 of its stores.
  • Foxconn rumoured to have started pilot production of Apple TV in Chinese factory.
  • Game Developer Magazine survey finds that Unity is the most popular engine for mobile devs.
  • RIM to cut 40 percent of workforce by early 2013 and CEO Thorsten Heins predicts Q1 loss for the company.
  • FourBros's Nathan Furtwangler on how he and his brothers carved out a success on Windows Phone.
  • Fall in market share leads ABI Research to put Nokia on 'death watch,' but credit-rating agency Standard & Poor's thinks strong Lumia sales could stabilise Nokia by 2013.
  • Apple CEO Tim Cook hints at collaboration with Facebook, promises more social features for Apple products, and describes patent disputes as a "pain in the ass."
  • Microsoft launches app challenge to drum up Windows 8 dev support.
  • Rumours suggest next iPhone will have 4-inch Retina display, unibody casing, and run a variant of A5 chip.
  • Higher component costs and lower RRP means Nokia makes $200 less on every Lumia 900 sold than Apple does with iPhone 4S.
  • Microsoft casts aside promise of plug-in free browsing by giving Adobe 'special privileges' to build Flash support into
Mobile heads to E3 Industry voices
  • Giancarlo Mori on the need to "make Atari's brand relevant in the mobile space."
  • Financial fragility leads some indies to "create clones upon clones of their first game," reckons XMG's Adam Telfer.
  • iQU's Fraser MacInnes explains why, when it comes to 'gamer profiles', quality is more important than quantity.
  • We're aggressively investing in new solutions to deal with UDID transition says Fiksu's Craig Palli.
  • Binary Hammer's Bob Koon explains the monetisation method behind time-management app 30/30 - asking the user for some money.
  • Co-production deals are the way forward for small indies seeking free-to-play success, argues Kiloo's Simon Moeller.
  • 'Making an experience people really love is just as effective a monetisation strategy as finely tuned paywalls,' reckons NimbleBit's Ian Marsh...
  • ...But former Digital Chocolate CEO Trip Hawkins thinks making a fun mobile game isn't good enough - developers must create a virtual goods economy.
  • MoMini's Eyal Rabinovich on doubling the length of Ninja Chicken's user sessions and boosting advertising revenue.