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Trinigy adds NGP support to Vision engine's multi-platform push

Behind closed doors unveiling set for GDC 2011

Trinigy adds NGP support to Vision engine's multi-platform push
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| Trinigy news

Having lifted the lid on its assault on portable platforms earlier in February, German middleware specialist Trinigy has confirmed it is to add support for NGP to the latest version of its Vision Game Engine.

Vision already has a base on both home consoles and Windows.

Its appearance on NGP, however, comes as part of its 'Vision on the Go' drive, which will also see support added for iOS later this year.

Next-gen engine

"SCE is known for producing powerful computer entertainment systems and handheld entertainment systems capable of delivering rich gaming experiences and eye-popping graphics," said Trinigy MD Dag Frommhold.

"With support for NGP, the Vision Game Engine gives developers a flexible, full-featured solution for speeding the creation of graphically superior, high-performance casual and hard-core games for portable entertainment systems."

New features for NGP include a refreshed character skinning system, full support for multi-touch, improved multi-threading, and an optimised renderer that takes full advantage of NGP’s GPU cores.

Before being released into the wild, Trinigy says Vision Game Engine for NGP will first be shown behind closed doors at GDC 2011.

Those looking to book a slot are advised to contact Trinigy via the firm's website.

[source: Trinigy]

Keith Andrew
Keith Andrew
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font. He's also Pocket Gamer's resident football gaming expert and, thanks to his work on PG.biz, monitors the market share of all mobile OSes on a daily basis.