Just when you thought the trend for pinging things into the sky had been replaced by pinging things sideways, along comes A Moon For The Sky.

We’re back to that old mechanic where you draw in platforms that bounce your character - here a little moon - ever higher.

A Moon For The Sky doesn’t really develop the formula beyond what we've already played in games like Doodle Jump and Wire Way, but it does add structure and a dreamy aesthetic.

Lunar lander

The goal in Adventure mode is to get your little moon (or whatever icon you choose to adopt) as high as possible. Unlike other similar games, though, there's a finish line.

As you reach the end of each level you’re awarded medals and points depending on the amount of stars you managed to pick up and how quickly you finished. To make things a little easier, these stars gravitate toward you.

The points you’re awarded go toward a running total that allows you to buy new star icons and unlock you stages (represented by constellations). You can also buy more of these points through in-app purchase, if you’re so inclined.

Over the moon

Classic highscore chasers are catered for too in No Limit mode – an endless mode that marks how high you can get. Again, the game makes things a little easier by offering you lives, so it’s not a case of one slip and you’re out.

Despite these subtle modifications, and some lovely star-gazey presentation, A Moon For The Sky doesn’t add anything new to the formula. You've played plenty of games that offer the same experience and will probably – if you’re like me - have little inclination to experience more of the same.

It should be noted, too, that if poor translation work gets your goat A Moon For The Sky will likely push you into insanity.

Still, if you can’t get enough vertical climbing games in your life, A Moon For The Sky is as playable an example as we’ve seen since, well, the last vertical climbing game.