Infinity Blade, current darling of the App Store, was originally envisioned by developer ChAIR Entertainment as a Kinect game for Xbox 360.

Chair co-founder Donald Mustard has revealed to Joystiq that the idea for the game resulted from a discussion about potential titles for Microsoft’s new motion-sensing technology. Mustard said, "We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: 'If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?'

Helvetica">Mustard was quick to dispel the idea that Infinity Blade was a rehash of a potential Kinect version, adding that it had been designed with iPhone and iPad in mind. "That discussion happened, you know, a year and a half ago. We had this really cool design, and it's not that dissimilar from the game you're playing today; it's just been refined and adapted to the iOS screen, which honestly I think is where the design works the best”.

Helvetica">Fellow co-founder Gerry Mustard also refused to rule out a future Kinect edition of the game, adding, "if the Kinect really takes off over the holiday season, who knows?" Given that Microsoft has reportedly shifted over 2 million Kinect systems since its launch, it remains a distinct possibility. Joystiq