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Archetype has sold 160,000 copies in week one

Over two million online kills

Archetype has sold 160,000 copies in week one
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| Archetype

The first week for online iPhone shooter Archetype has been a good one.

Some early stats have been revealed, with 160,000 copies of the game being downloaded and over 320,000 sessions played. Each session can contain up to ten players, if you were wondering about the connection between the two.

The result has been more than 2 million kills worldwide at a rate of over 20,000 kills per hour.

Shooting for success

Perhaps more importantly for publisher Villain, at a price of $2.99, Archetype is currently the second highest grossing game on the US App Store, between Angry Birds at #1 and Tetris at #3.

"We are beyond thrilled to see how Archetype in the short amount of time it's been officially released has found such an amazing and enthusiastic fan base, along with the high praise from the editorial community," said lead producer Dane Baker.

"This has been an amazing project for all involved, and speaks to our love for games, so we're taking this warm reception to further fuel our passion to work even harder on future updates, offerings and new game features to support our community of iPwnage fanatics."

Pocket Gamer enjoyed the experience too, although reviewer Tracy pointed out that while "Archetype is a great-looking and fun shooter... it has improvements to make before becoming the essential iPhone shooter.

Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.