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iPhone FPS LiveFire multiplayer video revealed

Along with in-game purchase details

iPhone FPS LiveFire multiplayer video revealed
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ngmoco announced its multiplayer FPS, LiveFire, just the other day during Apple’s unveiling of the 3.0 update, and already a gameplay video has snuck out onto the interwebs.

In it, we see four well-armed ngmoco mercenaries chasing around an industrial complex blowing the hell out of each other. LiveFire appears to run slickly and smoothly, and the action and firepower are pretty intensive with no noticeable lag on the networked multiplayer.

LiveFire has also been pegged to make use of the new In App Purchase microtransactions system, though player concerns over how much we’ll be expected to shell out have been separately addressed by ngmoco’s Neil Young and Chris Plummer.

“[It’s] an incorrect assumption that we’d ever let in-app commerce trump play balance,” Young says in a forum post over on TouchArcade, reassuring us that the screenshot of an in-game purchase of $.99 for a rocket launcher was just a system test, and not indicative of actual the finished system.

“The design direction is to allow players to earn credits within the game that can be used to redeem upgrades in the form of new weapons, armour and other gear to modify their capabilities in combat,” Plummer writes in a lengthy blog post over on ngmoco’s website to detail the microstransaction method LiveFire will employ.

“The more you play and the greater your skill, the more credits you will earn relative to players who rarely play - not unlike an EXP system. So it’s fair to assume that dedicated players will have some pretty awesome gear earned during the course of playing.

“Players will also be able to purchase content packs using In-app Commerce," he continues. "If you’ve played a lot of first-person shooters over the years, you’ve probably played an expansion pack at some point. It’s not a particularly new idea, but it is new for the iPhone and SDK 3.0 makes it possible. As the development of LiveFire continues, we’ll be fine-tuning the creative, experiential and business decisions affected by In-app Commerce.”

So it seems progression through LiveFire will be pretty much ‘play or pay’, and as long as the costs don’t spiral too much (and we’re willing to believe our old buddies Neil and Chris on this front) it ought to cater for the expectations of different gaming demographics.

For now, let’s take a look at the video and hope the action remains this hot.


Spanner Spencer
Spanner Spencer
Yes. Spanner's his real name, and he's already heard that joke you just thought of. Although Spanner's not very good, he's quite fast, and that seems to be enough to keep him in a regular supply of free games and away from the depressing world of real work.