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Hands on with Wedding Dash on mobile

Stopping the bride turning into bridezilla

Hands on with Wedding Dash on mobile
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| Wedding Dash

We guess when it comes to pressure, there are few situations as stressful as getting married. Although, presumably, getting divorced would also be up there. But hey, let's look on the bright side.

Following its immensely popular Diner Dash series of web games, PlayFirst has continued to develop its plate-spinning games (so called because you're rushing around, figuratively managing lots of spinning plates), with various other dashes – notably Fashion Dash and Wedding Dash. (Sadly there's not been a Dot Dash yet, but we live in hope.)

Following in PlayFirst's wake, Glu is licensing the games. So now it's the turn of Wedding Dash to don the white dress and veil and make its blushing way onto mobile.

The core of the game is broadly similar to the Diner Dash games in that as it progresses you're loaded up with more and more simultaneously tasks that you have to complete. Of course, the better you complete them, the more points you score. The flow of the game is somewhat different, however, as it follows the timing of increasingly complex weddings, rather than just revolving around more and more people trying to get seated in larger and larger restaurants. Food and seating plans do play a large part in the game, of course, but other elements include dealing with the flowers, the wedding cake and the honeymoon.

Also, the bride and groom are a focal point of the game, as you – as wedding planner Quinn – have to rush around taking them the guests' presents as well as hiding any disasters (the usual spills, kids misbehaving, bridesmaid fighting) from them. The bride's stress level will slowly build up, see. If it all becomes too much, she'll turn into bridezilla, which is one of the Game Over conditions.

In the early Wedding Dash levels we played, you start off by seating a guest, taking their present to the top table, then bringing the guest their various meal courses. In-sequence button presses are required to complete these sub-tasks.

For example, to seat our first guest we had to hit '5' to move to the table and then hit one of three other number buttons to choose where to seat the guest. Then it was '5' followed by '2' to bring him his food. Another guest then turned up, who wanted to sit next to the first guest. Luckily we could accommodate that, so it was '5' '1' to get that bonus (if we'd wanted, we could have seated the second guest somewhere else and forgone the bonus). Then another guest arrived, who wanted to sit next to the second guest…

In this sense then, Wedding Dash is more about dealing with the demands of individuals rather than the table-based demands of Diner Dash. It is still mighty frantic, though, however you want to describe it.

Think we'll stick to chatting up the bridesmaids. If, however, you're feeling up to the task click 'Track It!' to be alerted of our forthcoming Wedding Dash review.

Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.