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New Nom 3 details emerge

Apparently more than just fun and games

New Nom 3 details emerge
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| Nom 3

The whole art in games debate (wait, come back, hear us out) is one that has seldom splashed over on to the mobile platform, what with its reputation for casual appeal and simple, honest fun. But that isn't to say that it isn't worthy of inclusion in what is fast becoming known as the discussion that dare not speak its name.

Bong Koo Shin, the developer of the Nom series of abstract one-thumb games from Gamevil, recently shared some interesting insights about the forthcoming Nom 3 (even if we're still waiting for Nom 2 to arrive here in Europe) with GamesOnDeck.

"I remember last Valentine's Day when female co-workers gave out meaningless Valentine chocolates to their male colleagues for the day's sake," he begins.

"Since I was not dating anyone at that time, I was delighted to have the chocolates and finished them right away. As I enjoyed the chocolates in my mouth I thought to myself, 'Ahh, they are melting in my heart, beautifully but cruelly.' That was an honest monologue slipping out, as I felt both the sweetness of chocolates and the bitterness of solitude."

Stay with him.

"Right at that moment, something came across my mind: 'A Beautiful but Cruel Square!' (Most low priced Korean chocolates are in a rectangular shape.) All the objects in gameplay except the main character were to be designed in a square form and those squares were to be enlivened and move and dissolve in coordination. On that day, Nom 3 was born."

It may not say much about the artistic nature of the game itself, but it certainly appears to have had something of a reflective artistic inception.

It seems the game will see you moving Nom in order to avoid a cascading series of little squares through a series of typically stylised stages.

Either way, our interest in this one has been well and truly piqued and, rest assured, we'll be bringing more info your way.